What is CL3VER?CL3VER it's a cloud based tool to create interactive 3D presentations for web and mobile.
Who is it for?
CL3VER is a useful tool for Architects and the AEC (Architecture, Engineering, Construction) industry to easily create interactive 3D presentations that enable clients to see their building from different angles, inside or outside, see and compare alternative designs. CL3VER helps improve communication client-architect from the early stages of the project getting feedback faster and get projects approved in shorter time.
But CL3VER is an innovative and useful tool for several other industries that can benefit from interactive 3D visualization. You can find more information about the use of CL3VER in our Industry page.
What is it for?With CL3VER you can create 3D Virtual Tours, 3D Architectural Presentations, 3D Architectural configurators.
How does CL3VER work?
CL3VER does not require any software installation nor any application. CL3VER works in the browser and the application runs in the cloud so there is no need for updates or maintenance. CL3VER is an innovative technology developed in HTML5, based on WebGL library and also working in Flash. The CL3VER platform works on WebGL compatible browsers: Google Chrome and Firefox. CL3VER scenes works on any WebGL compatible browsers but it also works in Flash. To use CL3VER:
- Create an account here;
- Once in your account you select a template and the editor is opened;
- Upload a 3D model or scene in one of our supported formats by using one of our plugins or by or importing via drag & drop;
- Create and edit the scene and once you're done you click the button "Publish" and the 3D scene will be directly available on a simple URL.
What are the minimum system requirements
CL3VER does not require any software installation nor any application. CL3VER runs in the browser. Your hardware needs to be equipped with a powerful graphic card to run 3D smoothly. Our recommendations are:
Any Mac with Intel Core 2 duo or above, or any Mac Pro tower with dedicated GPU and Power PC and above.
- Graphics memory: Recommended are at least 256 MB
- Principally, WebGL should work with all graphics cards that support OpenGL 2.1 (or higher) resp. OpenGL ES 2.0 (special driver required). That applies generally to all contemporary graphics cards from nVidia, AMD, or Intel, but also to the latest integrated graphics chips. A possible difficulty concerns drivers (especially when working with Windows), since drivers on board often only provide am insufficient support or no support at all for OpenGL.
- Recommendation (Windows): Install the latest drivers of the graphics card fabricator.
How can I enable WebGL on Safari for Mac?
- Open the Safari menu and select Preferences
- Click the Advanced tab in the Preferences window
- Then, at the bottom of the window, check the Show Develop menu in menu bar checkbox
- Then, open the Develop menu in the menu bar and select Enable WebGL
If you try to access your CL3VER account from an Internet connection protected by Firewall, make sure the Port 8080 is enabled, otherwise you won't be able to use the CL3VER. Anytime you're trying to access your CL3VER account from a private company Internet connection and you have problem, contact with the System Admin and make sure the Port 8080 is enabled.
Which desktop browsers are compatible with CL3VER scenes?
Mac OS X operative system
|Mavericks (10.9)||Mountain Lion (10.8)||Lion (10.7)||Snow Lepard (10.6)|
Windows operative system
|Windows 8.1||Windows 8||Windows 7||Windows XP|
Which mobile OS are compatible with CL3VER scenes?CL3VER scenes runs in all mobile devices, Android and iOS in HTML5. To allow immersive 3D experiences on iOS (iPad and iPhone) we have developed the CL3VER App that the user can download when visiting a CL3VER scene.
How do I create a CL3VER account?Create an account is fast and free:
- Go to our sign up page, or click here;
- Fill in the form with your details and click "Sign up";
- You will receive an email to your address from email@example.com including a "verify address" link that you must click to activate your account;
- Done, your account is created and you can start using the application straight forward.
How do I subscribe to a CL3VER plan?Once you have created a CL3VER account:
- Make the login;
- Click on "Account Type" at top right of the page;
- There you go, you landed to your account page where you can select the plan that better fits your need and proceed with the payment.
Do I have to subscribe to a plan to create a CL3VER account?No, you don't. CL3VER subscription is free forever. You can check what the FREE plan include at our pricing page or you can subscribe now.
What happen to my account when I unsubscribe from a CL3VER Plan?When you unsubscribe from a plan your account will be converted to a FREE plan.
How do I manage my CL3VER account?Manage your CL3VER account is easy. Read our short tutorial to learn how to edit and update your profile, account and newsletter preferences.
How do I cancel a CL3VER account?Are you sure you want to cancel your account? If so no problem, send us an email to firstname.lastname@example.org with your account email address and we will proceed with the account cancellation. All information associated with it will be deleted. We will keep you informed about the status of your cancellation process.
Plans and pricingOnce you subscribe to a CL3VER plan your subscription is automatically renewed every month. You can cancel your subscription at any time. Cancellation will be effective on the first day of the next full month following the cancellation notice. For more information about our cancellation policy go to our Terms and Conditions page.
Free planThe CL3VER Free plan offer a limited use of the editor. The editor is always accessible to modify existing projects or create new ones. You're limited in the number of projects you can publish per month but you can create and save, without publish, an unlimited number of projects.
Professional plan billed monthlyThe subscription to a Professional plan billed monthly is automatically renewed every month. All limits to this plan are monthly based: after the 30 days your limit will be updated. You can cancel your subscription at any time. Cancellation will be effective on the first day of the next full month following the cancellation notice. For more information about our cancellation policy go to our Terms and Conditions page.
Professional plan billed yearlyThe subscription to a Professional plan billed yearly is considered as a one-time payment. Limits to this plan are yearly based. If after 12 months you want to renovate your subscription you must enter your account and follow the subscription process again.
Enterprise planEnterprise plans are custom made based on the client needs. This is why in order to subscribe to it you must previously contact us and tell us about your needs. Enterprise plans are yearly based and one-time payment. Limits to this plan are yearly based.
What is data transfer?Data transfer is the quantity of Mb downloaded from the users to the posted content. A unique visitor to a published CL3VER scene is defined by CL3VER as a 5 (five) Mb of data transfer. This data is based on an average estimation that can help you estimate the amount of data transfer you need for your plan depending on the number of visits you have forecast for your published scene. To calculate the rough number of visits included in your plan based on data transfer use the following formula: Visits = (Data transfer in your plan in Mb)/5.
What happen if I exceed the data transfer contracted with my plan?Before exceeding data transfer you will be notified by CL3VER via email so you will have time to better forecast the traffic to your scenes and upgrade to a new plan or contact us to buy extra traffic. Once you exceed the data transfer, your scenes won't be available anymore. Instead of the interactive scene your users will see a default CL3VER image. You will be able to continue to use the App and also publish scenes but they won't be available.
What's the difference between publish and save a project in CL3VER?Published scenes are available on a published URL so you can share them or publish on your website. Saved projects are not available on a published URL so the project is only available in your account and you can open and edit it anytime but not share it with anyone.
How can I use a coupon code?Use coupon codes is very easy, you only have to follow 4 simple steps:
1Login into your account
2Click on the tab "Account Type" at the top-right of your account page
3Select the CL3VER plan you want to subscribe to and click on "Buy now"
4Copy and paste you code in the "Coupon code" box and complete the purchase filling in the rest of data required
How can I import my works to CL3VER?We have plugins for the following modeling softwares: Autodesk 3ds Max, Autodesk Maya, Sketchup and SolidWorks. You only have to go to our plugin page.
Which formats are supported in CL3VER?CL3VER currently supports .3ds, .dae, .kmz, .stl and .obj through direct “drag and drop” import to CL3VER. Just drag a zip file or all the elements into CL3VERs main window, and go! If you are an Autodesk 3ds Max or Maya, SolidWorks or SketchUp user, use our import plugin!
Could uv maps exported from 3ds max be used in CL3VER?The UV´s created in 3ds Max are supported in the CL3VER engine, and in fact are required for the use of the baked textures in channel 2 for Lightmaps/Ambient Occlusion.
Can I save my 3ds max shaders and textures and use them in CL3VER?Yes, all map channels are supported with some exceptions. The one supported are the following:
- Ambient map
- Diffuse map
- Emisive map
- Specular and Reflection maps
- Normal maps
- Bump map
- Alpha maps
- Opacity map and Ambient Occlusion map (in channel 2 for the UV´s).
Can I use v-ray shenes created in 3ds max with CL3VER?Yes, but you will have to import the baked texture created in V-Ray into the map channels of the standard 3ds Max materials, as CL3VER does not support the the V-Ray shaders.
When I make a complex shaders in v-ray in 3ds max does the CL3VER convert it correctly?At the current moment the shaders created in V-Ray, have to be converted to 3ds Max standard shaders. This is due to CL3VER supporting currently only 3ds Max standard features in the shaders on exporting. For example: Ambient map, Diffuse map, Emisive map, Specular and Reflection maps, Normal maps, Bump map, Alpha maps, Opacity map and Ambient Occlusion map.
Are environment maps such as hdri's supported in CL3VER?They can be used in the Environment panel, as Background maps, Reflection maps(Global) or as Global image based lighting, where features such as Intensity, Exponent and bias can be changed.
Can I run CL3VER on linux?Of Course! As long as your hardware and browser requirements are met!
What are the recommended texture dimensions to be used in CL3VER?The recommended texture dimensions should not exceed 2048 pixels, the texture will be loaded into the scene but unless the reduced dimensions you will not be able to save or publish the scene. Recommended dimensions should be:
|128X128 px||256x256 px||512x512 px||1024x1024 px||2048x2048 px|